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Party Ledger

Factions

Party Ledger Campaign: Untitled Star Wars Campaign Date: 4 ATC Example data. The numbers, quests and NPCs below came from the GM's dashboard template. Replace them with the real campaign details after each session. How this works: each faction has a reputation...

Template: NPC

House Rules and Setting Notes Templates

Role: Faction: Species: First met: Session N, location Who they are A few lines on appearance, manner and reputation. What they want Their goals, and what they would trade to get them. What the party knows Only what the characters have actually learned. Secret...

Template: Location

House Rules and Setting Notes Templates

Type: planet, city, station, ship or other Region / system: Controlled by: First visited: Session N What it is like The look, sound and feel of the place, and what stands out. Who is here Notable NPCs and groups. Link to their pages. What happened here Session...

Template: Faction

House Rules and Setting Notes Templates

Type: government, order, clan, syndicate or other Leader or face: Territory: Party reputation: N / 10 (see the Party Ledger) What they stand for Their aims, methods and how they see the party. Key people Link to NPC pages. Assets and reach Fleets, bases, money...

Template: Player Character

House Rules and Setting Notes Templates

Player: Class / kit: Species: Homeworld: Background Where the character came from and how they got here. Personality Manner, habits, fears and what they will not do. Goals What they want, in the short and long term. Relationships Allies, rivals, debts and fami...

Template: Session

House Rules and Setting Notes Templates

Session: N Date: In-world date: Present: Summary A short paragraph on what happened. Key scenes Decisions and consequences What the party chose, and what it set in motion. People and places Links to NPC, location and faction pages that appeared or changed. Loo...

Setting and Tone

House Rules and Setting Notes

Setting and Tone Era: The Old Republic, 0 to 8 ATC In the old calendar: 3653 to 3645 BBY, about 3,650 years before the events of A New Hope The story so far Nearly thirty years ago, the Sith Empire returned from deep in the Unknown Regions, a power the galaxy ...

Draw Steel in Star Wars

House Rules and Setting Notes

Draw Steel in Star Wars Draw Steel has been reskinned for Star Wars. The mechanics are the same. The names and flavour are not. All eleven classes and all twelve ancestries are open to players. See Classes and Ancestries. Magic becomes the Force, psionics or t...

The Force, Titles, Perks and Kits

House Rules and Setting Notes

The Force, Titles, Perks and Kits Force users are rare in number, but this is an era when Jedi and Sith are far more common than you would have seen in the events of the main films. Meeting one is unusual, not unheard of. The Force is not a class of its own. I...

Player FAQ

House Rules and Setting Notes

Player FAQ Can I be a Jedi, a Grey Jedi or a Sith? Yes, if you want to. None of them is a class. Choose a Force-linked class (Inquisitor, Warden, Catalyst or Adept are the usual fits), take a lightsaber form kit, and follow your path through titles you earn in...

The Republic and the Jedi

Factions

Type: Democracy, military and Jedi Order Leader or face: The Senate, and the Jedi Council on Tython Territory: Republic worlds, including border worlds along the treaty lines Party reputation: see the Party Ledger Law, order and the Jedi's watchful eye. What t...

The Sith Empire

Factions

Type: Military state with a Sith Order above it Leader or face: The Dark Council Territory: Worlds conquered from the Republic, and the Unknown Regions beyond Party reputation: see the Party Ledger Power taken, held and enforced. What they stand for A military...

The Hutt Cartel

Factions

Type: Criminal and commercial cartel, officially neutral Leader or face: The Hutts Territory: Hutt space, a block of worlds aligned to the Cartel Party reputation: see the Party Ledger Everything has a price, and a Hutt sets it. What they stand for Officially ...

The Mandalorians

Factions

Type: Warrior clans Leader or face: Clan leaders, divided against each other Territory: Clan holdings Party reputation: see the Party Ledger Clans, honour and the hunt. What they stand for Proud warrior clans, divided against each other. Both sides fight them ...

The Underworld

Factions

Type: Criminal syndicates and corporate muscle Leader or face: Black Sun, the Exchange and Czerka Corporation Territory: None of their own. They work inside Republic, Imperial and Hutt space alike. Party reputation: see the Party Ledger, where this faction is ...

Classes

House Rules and Setting Notes Character Options

Classes All eleven Draw Steel classes are open to players. The mechanics are unchanged. The names and flavour are Star Wars. Tags: Force (your powers can be the Force), Technology (or the same powers can be gadgets, gear and training), Ion specialist (ion dama...

Ancestries

House Rules and Setting Notes Character Options

Ancestries All twelve ancestries are open to players. Each lists its signature traits and the options you choose from. Ancestry Home or origin Ardennian Ardennia, Outer Rim Droid Built, not born Human Everywhere Ithorian Ithor Kaminoan Kamino Nightsister Datho...

Known Worlds

Locations

Known Worlds A starter list drawn from the player pack. Add a page per world using Template: Location as the party visits, and link it from here. Powers and regions Place What the pack says Coruscant Burned by the Sith Empire. The Treaty of Coruscant was signe...