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Ancestries

Ancestries

All twelve ancestries are open to players. Each lists its signature traits and the options you choose from.

Ancestry Home or origin
Ardennian Ardennia, Outer Rim
Droid Built, not born
Human Everywhere
Ithorian Ithor
Kaminoan Kamino
Nightsister Dathomir
Sith Pureblood Korriban
Sullustan Nearly every world
Tognath Yar Togna
Twi'lek Ryloth
Wookiee Wookiee homeworld
Zabrak Iridonia

Ardennian

Agile, quick-thinking natives of Outer Rim Ardennia, with an extra pair of arms and prehensile toes. Natural pilots, at home in any job that keeps their hands full.

Signature traits

  • Cockpit Focus: a mind trained to stay calm under pressure, resistant to psychic harm.

Choose from: Four-armed athletics or martial arts, keen battlefield awareness (Beyondsight, Foresight), Unstoppable Mind, or a Psionic Gift.

Droid

Built, not born, and needing no food, water or air. Most are dutiful machines, but a rare few develop real personality and memory, and turn stubborn and opinionated.

Signature traits

  • Chassis: choose the body you were built with, which sets your size.
  • Durable: when beaten down you go inert instead of dying.
  • Resists cold, corruption, lightning and poison, but burns badly.

Choose from: Machine Empathy with other droids, Bloodless, a Tracking Beacon, or Salvaged Programming from your original chassis.

Human

Humanity's grip on the Force is light, yet you sense the unnatural: an electronic hum in the air, a rogue droid nearby, a dark-side artefact close at hand.

Signature traits

  • I Have a Bad Feeling About This: sense nearby supernatural creatures and objects.

Choose from: Perseverance, Determination, Staying Power, Resist the Unnatural, or Can't Take Hold against supernatural effects.

Ithorian

Gentle nature-stewards from Ithor's herdships. Rarely seen far from home, so their presence is taken as a significant sign, for good or ill.

Signature traits

  • Big: you are larger than most.

Choose from: Great strength (All Is A Feather), Forceful shoves, Stand Tough, Great Fortitude, or Doomsight, a foretold end to your story.

Kaminoan

Tall, pale cloners and geneticists from storm-lashed Kamino, an ocean world. Their clinical culture treats emotion as an inconvenient variable to be managed.

Signature traits

  • Light frame: you fall gently and are harder to shove around.

Choose from: An orderly mind (Systematic Mind, Unphased, Keeper of Order), sharp reflexes (I Am Law), Useful Emotion, Nonstop, or great speed (Lightning Nimbleness).

Nightsister

Dathomiri witches who claim their haunted world's wilds by birthright, wielding ancient magicks handed down by clan-mothers. Trespassers should fear the trees.

Signature traits

  • Nightsister Glamor: Dathomir's dark arts help you blend into your surroundings.

Choose from: Forest Walk, Swift, thorny vines that bind a foe (The Forest Defends), Quick and Brutal on critical hits, Unshakeable Grace, or Revisit Memory.

Sith Pureblood

Crimson-skinned heirs of Korriban's ancient Sith, with horns, bone spurs and glowing eyes. Nearly all are Force-sensitive, in a warlike society where cunning and long memories lead to power.

Signature traits

  • Silver Tongue: a gift for reading what people want in a negotiation, plus an interpersonal skill.

Choose from: Bone Spurs, Glowing Eyes, Dark Sight, Impressive Horns, Predator's Stride, Wary Instinct, or Dark Levitation.

Sullustan

Adaptable generalists found on nearly every world, from starport administrators to freighter pilots. They share the culture around them while keeping traditions of their own.

Signature traits

  • Shadowmeld: flatten yourself into a living shadow to hide.
  • Small: easy to slip into or out of trouble.

Choose from: Ghost Step, Nimblestep, Graceful Retreat, Reactive Tumble, Fearless, or Corruption Immunity.

Tognath

Gaunt, exoskeleton-clad natives of volcanic Yar Togna, nearly immune to pain. Most carry cybernetics to sharpen dulled senses, and they are known as tenacious mercenaries.

Signature traits

  • Augment Tuning: retune your cybernetics to detect a target, shed light or open a private comlink channel.

Choose from: Grounded, Stand Tough, Great Fortitude, Resonant Tools, or a Weathered Hide.

Twi'lek

Graceful and charming, shaped by the hardships of Ryloth's deserts. Their history remembers a better age of art, dance and heirloom sculpture, before slavers and war.

Signature traits

  • Twi'lek Grace: an edge when you flirt or persuade, and you seem to each person exactly as engaging as they find easiest.

Choose from: Graceful Retreat, Startling Retort, High Senses, Unshakeable Grace, Revisit Memory, or Unstoppable Mind.

Wookiee

Fierce, loyal and family-oriented, with a gift for craftsmanship. Their anger cannot be hidden, and they are famed for fury in battle, a reputation they find distasteful.

Signature traits

  • Relentless: when you are struck down, you get one last free strike.

Choose from: Rage Rush, Grounded, Glowing Recovery, Nonstop, or Passionate Artisan.

Zabrak

Horned, often tattooed natives of Iridonia, hardened by its crags and acid pools and tolerant of great pain. Many sell their skills as soldiers and bounty hunters.

Signature traits

  • Iridonian Hardening: immunity to acid, cold, corruption, fire, lightning or poison, which you can swap after a respite.

Choose from: Instinctive Guard, War Cry, Remember your Oath, Canister Rig, Jetpack Burst, or a fixed Acclimated immunity.

Next

Pick a Class, then answer the Session Zero Questionnaire. Homeworlds are listed on Known Worlds.