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Star Wars
Session Journal
One page per session: summary, key scenes, decisions, loot and open threads. Newest sessions are added at the end.
Player Characters
One page per player character: background, personality, goals, relationships and notable moments.
NPCs
Allies, enemies and contacts the party has met: who they are, where we met them, what they want and what the party knows.
Locations
Planets, cities, stations and other places the party has visited or heard about.
Factions
Groups, organisations and powers in the setting, and where the party stands with each.
Ships and Gear
The party's ship, vehicles, notable equipment and items.
House Rules and Setting Notes
How we adapt Draw Steel to Star Wars, plus table agreements and setting notes.
Templates
Starter layouts for new pages. Copy one, or insert it from the editor's template picker, then fill it in. Secrets go in the GM Only book, not here.
Party Ledger
Party Ledger Campaign: Untitled Star Wars Campaign Date: 4 ATC Example data. The numbers, quests and NPCs below came from the GM's dashboard template. Replace them with the real campaign details after each session. How this works: each faction has a reputation...
Template: NPC
Role: Faction: Species: First met: Session N, location Who they are A few lines on appearance, manner and reputation. What they want Their goals, and what they would trade to get them. What the party knows Only what the characters have actually learned. Secret...
Template: Location
Type: planet, city, station, ship or other Region / system: Controlled by: First visited: Session N What it is like The look, sound and feel of the place, and what stands out. Who is here Notable NPCs and groups. Link to their pages. What happened here Session...
Template: Faction
Type: government, order, clan, syndicate or other Leader or face: Territory: Party reputation: N / 10 (see the Party Ledger) What they stand for Their aims, methods and how they see the party. Key people Link to NPC pages. Assets and reach Fleets, bases, money...
Template: Player Character
Player: Class / kit: Species: Homeworld: Background Where the character came from and how they got here. Personality Manner, habits, fears and what they will not do. Goals What they want, in the short and long term. Relationships Allies, rivals, debts and fami...
Template: Session
Session: N Date: In-world date: Present: Summary A short paragraph on what happened. Key scenes Decisions and consequences What the party chose, and what it set in motion. People and places Links to NPC, location and faction pages that appeared or changed. Loo...