# Weapons and Technology

# Weapons and Technology

What the player pack says about gear in the Old Republic. Add specific items as the party finds them, using the table at the bottom.

## You do not have to carry a blaster

In this era Jedi are far more common, and a lightsaber can block a blaster bolt, so blasters are less dependable than you might expect. The result is a mixed battlefield, with melee and ranged fighting in nearly every battle. Pick any class and play it however you like. A ranged character is exciting in this setting, and the Director encourages it.

## Old Republic technology

- **Vibro weapons:** made from materials that can turn a lightsaber aside.
- **Personal energy shields:** soak up blaster bolts.
- **Ion-charged gear:** gives non-Force users the same ion effects as the ion specialists. See [Draw Steel in Star Wars](/books/house-rules-and-setting-notes/page/draw-steel-in-star-wars).

## Lightsabers

A lightsaber is only an improvised weapon unless you have the perk **Awakened Force Sensitivity** or an equivalent title benefit. Lightsaber kits include standard, double-bladed and short forms, and several fighting forms such as Form III, Soresu, which counters blaster fire. See [The Force, Titles, Perks and Kits](/books/house-rules-and-setting-notes/page/the-force-titles-perks-and-kits).

## Party gear and ship

| Item | Held by | Notes |
|---|---|---|
| | | |