Classes
Classes
All eleven Draw Steel classes are open to players. The mechanics are unchanged. The names and flavour are Star Wars.
See Draw Steel in Star Wars for the ion damage rule, and The Force, Titles, Perks and Kits for becoming a Jedi, Grey Jedi or Sith.
| Class | Tags |
|---|---|
| Inquisitor | Force, Technology, Ion specialist |
| Warden | Force, Technology, Ion specialist |
| Catalyst | Force, Technology |
| Marauder | Force, Technology |
| Ascetic | Force, Counter-Force |
| Operative | Force, Technology |
| Commander | Force, Technology |
| Adept | Force |
| Scoundrel | Force, Technology |
| Beastheart | Force, Technology |
| Legion-Master | Force, Technology |
Inquisitor
Force, Technology, Ion specialist
A hunter sent to find and judge those who threaten the order you serve. You are at your best against the strongest foes. Your judgement stops enemies in their tracks, hurls them aside and wrecks droids and machinery.
Subclasses
- Sentinel: You hunt your order's hidden enemies, and keep your own mind open and guarded.
- Watcher: You root out clandestine threats that others miss before they reach your order.
- Guardian: You set the example for your order and keep the weak from being corrupted.
Warden
Force, Technology, Ion specialist
A deep well of power runs through you, from the Force or from cutting-edge technology. You keep your allies in the fight and make them hit harder, while turning the same power on your enemies and filling them with unease.
Domains (you choose two)
- Creation: Build, mend and shape matter, from field repairs to forging something new.
- Death: Walk close to endings, whether as a Force-wielding mortician or a battlefield reaper.
- Fate: Read the currents of the Force and nudge what is meant to happen.
- Knowledge: Archives, holocrons and hard-won lore, put to practical use.
- Life: Heal, restore and keep your allies standing.
- Love: Bonds of devotion that hold a team together, and give them courage.
- Nature: The wild places of the galaxy answer when you call.
- Protection: Stand between your friends and harm, with wards and shields.
- Storm: Lightning, ion and the fury of the sky.
- Sun: Light, hope and burning conviction against the dark.
- Trickery: Misdirection, deceit and a well-timed grin.
- War: Discipline and ferocity for those who live on the front line.
Catalyst
Force, Technology
A master of seven elements, learned from ancient Force teachings or built into lab-made equipment. You blast crowds, put enemies where you want them, shape terrain and warp space, and your chosen element sets what you do best.
Subclasses
- Earth: Permanence. Bolster your body and shape the terrain itself.
- Fire: Destruction. Devastate enemies and melt objects to slag.
- Void: Mystery. Teleport, create illusions and make things incorporeal.
Marauder
Force, Technology
You do not temper the heat of battle. You unleash it. Your wild upbringing taught you the ways of predators, and now you devastate foes with overwhelming might, hurling yourself and your enemies around the field as your ferocity grows.
Subclasses
- Berserker: Your rage becomes raw physical might, a living force of nature.
- Reaver: Your rage becomes instinct and cunning, set against the false order of civilisation.
Ascetic
Force, Counter-Force
An unarmed warrior of perfect discipline, trained to counter the supernatural, Force or technology. You have mastered Teräs Käsi, the martial art designed to hunt Force users. Anyone who bends the laws of nature should fear you.
Subclasses
- Chronokinetic: Sense the flow of battle through the Force and act faster than you should.
- Cryokinetic: Tap into absolute cold and manifest its effects in your body.
- Metakinetic: See through the illusions of the universe to master your body and mind.
Operative
Force, Technology
Spy, assassin or commando, trained at a secret school in chemistry, illusion or shadow-work. You deal heavy damage, slip quickly across the battlefield and fade from notice, with more skills than any other hero.
Subclasses
- Umbra: Shadow-craft: teleport in clouds of smoke and manipulate darkness.
- Caustic: Acids, bombs and poisons, the tools of an exceptional assassin.
- Mirage: Illusion, used to infiltrate strongholds and sow orchestrated chaos.
Commander
Force, Technology
Strategist, defender, leader. With blade or blaster in hand, you lead allies into the thick of battle, heal them and boost their damage, movement and attacks, and stand between them and death, daring your enemies to best you.
Subclasses
- Insurgent: Fight dirty, break the rules and do whatever keeps your allies alive.
- Strategist: Treat the battlefield as a game board and think several steps ahead.
- Vanguard: Lead from the front on force of will and personality.
Adept
Force
You are naturally in touch with the Force, perhaps as a mystic, a wanderer or a trained Jedi or Sith, and you may never have held a lightsaber. Bend matter, time or minds, but each use of power risks harming you.
Subclasses
- Foresight: See future and past events, and bend time to aid allies and hinder foes.
- Telekinesis: Physically manipulate creatures and objects.
- Telepathy: Speak to, read and influence other minds.
Scoundrel
Force, Technology
The galaxy is a stage and everyone on it is an actor. You find drama in a duel, a story or a song, and turn the most ordinary moment into spectacle. Your performance lifts your allies and rattles your enemies.
Subclasses
- Auteur: Find drama in story and recount, bending events in your favour.
- Duelist: Fight as a dance of death, in tandem with your opponent.
- Virtuoso: Find drama in music and song, and fill an audience with pathos.
Beastheart
Force, Technology
You never fight alone. A wild creature such as a nexu, a wampa or a young kell dragon is bound to you by a primal connection. Together you charge into the fray or prowl its edges to pick off the vulnerable.
Subclasses
- Packguard: The fearless defender of your pack. Anyone who harms them goes through you.
- Prowler: An unseen ambusher who strikes from the shadows.
- Punisher: Overwhelm anyone unwise enough to earn your wrath.
- Circuit: A cybernetic companion crackling with plasma, cryo and arc discharge.
Legion-Master
Force, Technology
You are the armada. You command a legion that never tires: reactivated droids, spawned abominations or Force echoes of the dead. Your minions hold the line and support your allies, and when it matters you call on your champion.
Subclasses
- Abomination Legion: A Sith alchemist breeding spirit into flesh: shapeshifters that grow in hunger and power.
- Scrap Legion: Command the robotics of broken droids: hardy, and many.
- Hex Legion: A Dathomiri hexcrafter calling familiars and spirit-hosts out of the Force.
- Echo Legion: A Force-seer calling echoes of the dead to act in the living world.
Next
Pick an Ancestry, then answer the Session Zero Questionnaire.