Classes

Classes

All eleven Draw Steel classes are open to players. The mechanics are unchanged. The names and flavour are Star Wars.

Tags: Force (your powers can be the Force), Technology (or the same powers can be gadgets, gear and training), Ion specialist (ion damage is a signature of the class), Counter-Force (trained to counter the supernatural).

See Draw Steel in Star Wars for the ion damage rule, and The Force, Titles, Perks and Kits for becoming a Jedi, Grey Jedi or Sith.

Class Tags
Inquisitor Force, Technology, Ion specialist
Warden Force, Technology, Ion specialist
Catalyst Force, Technology
Marauder Force, Technology
Ascetic Force, Counter-Force
Operative Force, Technology
Commander Force, Technology
Adept Force
Scoundrel Force, Technology
Beastheart Force, Technology
Legion-Master Force, Technology

Inquisitor

Force, Technology, Ion specialist

A hunter sent to find and judge those who threaten the order you serve. You are at your best against the strongest foes. Your judgement stops enemies in their tracks, hurls them aside and wrecks droids and machinery.

Subclasses

Warden

Force, Technology, Ion specialist

A deep well of power runs through you, from the Force or from cutting-edge technology. You keep your allies in the fight and make them hit harder, while turning the same power on your enemies and filling them with unease.

Domains (you choose two)

Catalyst

Force, Technology

A master of seven elements, learned from ancient Force teachings or built into lab-made equipment. You blast crowds, put enemies where you want them, shape terrain and warp space, and your chosen element sets what you do best.

Subclasses

Marauder

Force, Technology

You do not temper the heat of battle. You unleash it. Your wild upbringing taught you the ways of predators, and now you devastate foes with overwhelming might, hurling yourself and your enemies around the field as your ferocity grows.

Subclasses

Ascetic

Force, Counter-Force

An unarmed warrior of perfect discipline, trained to counter the supernatural, Force or technology. You have mastered Teräs Käsi, the martial art designed to hunt Force users. Anyone who bends the laws of nature should fear you.

Subclasses

Operative

Force, Technology

Spy, assassin or commando, trained at a secret school in chemistry, illusion or shadow-work. You deal heavy damage, slip quickly across the battlefield and fade from notice, with more skills than any other hero.

Subclasses

Commander

Force, Technology

Strategist, defender, leader. With blade or blaster in hand, you lead allies into the thick of battle, heal them and boost their damage, movement and attacks, and stand between them and death, daring your enemies to best you.

Subclasses

Adept

Force

You are naturally in touch with the Force, perhaps as a mystic, a wanderer or a trained Jedi or Sith, and you may never have held a lightsaber. Bend matter, time or minds, but each use of power risks harming you.

Subclasses

Scoundrel

Force, Technology

The galaxy is a stage and everyone on it is an actor. You find drama in a duel, a story or a song, and turn the most ordinary moment into spectacle. Your performance lifts your allies and rattles your enemies.

Subclasses

Beastheart

Force, Technology

You never fight alone. A wild creature such as a nexu, a wampa or a young kell dragon is bound to you by a primal connection. Together you charge into the fray or prowl its edges to pick off the vulnerable.

Subclasses

Legion-Master

Force, Technology

You are the armada. You command a legion that never tires: reactivated droids, spawned abominations or Force echoes of the dead. Your minions hold the line and support your allies, and when it matters you call on your champion.

Subclasses

Next

Pick an Ancestry, then answer the Session Zero Questionnaire.


Revision #1
Created 2026-10-26 17:20:38 UTC by Admin
Updated 2026-10-26 17:20:39 UTC by Admin